
Cristobalus DeMora
Caldari The Black Morias Firmus Ixion
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Posted - 2010.06.16 13:58:00 -
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Just some thoughts I felt I should share on walking in stations, (wis). *Make passengers like slavers, scientists, tourists, marines, and prisoners intractable in-station, linked to station missions, or station only facilities like a homeless office to turn in homeless people for a collectable item or reward. *Develop a way to check the outside of the station without undocking, whether it is a window or a radar type display. *Social things like bars, nightclubs, casinos, cafes,or station scenic areas that take your breath away. *When I think of wis, I imagine a scene from the books The CaptainÆs table or Quark's bar. *Houses for Eve! Like cheap motel rooms to fancy 5 star hotels, or a small apartment to a station mansion. Here you can store and display valuable items. You can also design the house layout, decor and ambiance, and can allow people to view certain parts to show off or socialize. *Corporation HQ can also be upgraded from standard office to larger offices that can also be customized like personal habitations. * A way to show off pretty stuff in station, like rare items and ships without the risk of losing them to destruction. It would be like renting a showroom or gallery. LetÆs see that hangar bling$$$! * Shops for items such as clothing, accessories, and wis only devices. * The ability for pets. Like an Amarr can have a Minmatar pet.. I mean servant, and a Caldari can have an exotic dancer or slaver hound follow them around. Also a chance to have rare quest pets obtained from wis only missions. * The ability to display factional ranks and medals: also the ability to customize corporate and alliance medals, ranks, and uniforms. * Use wis to expand and improve profits from activities deemed illegal by certain governments. Slave trading, narcotics, dog tags, various other illegal goods. *Give current narcotics a use in wis. Whether it is all for fun, or to boost or suppress certain attributes. * Just like every 16 missions you get a storyline mission, you will occasionally get an in-station mission where you need to deliver something, talk to someone, or do something only a pod pilot type can do. I do not like the idea of mandatory walking to get space missions. *Make certain back-story sites also linked to wis. Such as current agents and sites on the DED map reports. Recovering data or important items from Traumark Installation, or a mission for City of God and Serpents Coil would be great fun. A progressing quest or just a few linked missions with a collectable reward or title could be used. It might not be a bad idea if these missions require multiple people. *Agents that move from station to station and give limited offer, one time run missions for collectable items. Availability based on standings to agent organization. The mission can be a mission arch like current mission archÆs or a quest like system like COSMOS. These can offer more storyline items and trading goods, with occasionally some nice in-space items. *Station ambiance, environments, decor, layouts, resident npc's, shops and zones need to vary by corporation, faction, race, and station type. *I've never been much for RP aside from loving the back-story, but the possibilities for the RP community in Eve are just endless. Don't forget them. *Give me a good reason to leave my pod with new content. We are pod pilots, gods among men, not janitors and grunts. There is nothing worse than making me de-pod just to do something that before only took seconds. Wis needs to be a new world, with new experiences and environments to explore, socialize in, have fun and make ISK. Thanks for reading.
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